We are quite happy that this year two ERC grants will be starting in our group. First of all, Marek Cygan very recently got news that his ERC Starting Grant received funding. His grant is on FPT, approximation and metaheuristics. Secondly, our ERC Proof of Concept grant, that is a follow up to my ERC StG grant is starting. This grant aims to commercialise some ideas from algorithmic market modeling and to support formation of a spin-off.

# Category Archives: Uncategorized

# On a (Somewhat Old) Dynamic Steiner Tree Problem

The dynamic Steiner tree problem has been around for a while already (for 24 years), but it did not get a satisfying answer from efficiency point of view, i.e., one would like to have a fast algorithm that maintains a constant approximate solution and allows to update the set of terminal vertices. On one hand, there have been some studies of the online version of this problem, where we focus on minimizing the number of changes to the tree that are necessary to maintain a good approximation. This line of research was started in the pioneering paper by Imase and Waxman [1] and was later continued in [2, 3, 4]. However, in the online problem one ignores the problem of efficiently finding these changes to the tree. On the other hand, the problem of maintaining a Steiner tree is also one of the important open problems in the network community [5], where it is often referred to as dynamic multi-cast tree problem. The motivating problem is to maintain a cheap communication network between a set of dynamically changing users. While it has been studied for many years, the research resulted only in several heuristic approaches [6, 7, 8, 9], none of which has been formally proved to be efficient.

In our paper "*The Power of Dynamic Distance Oracles: Efficient Dynamic Algorithms for the Steiner Tree*" we have shown the first sublinear time algorithm which maintains a constant approximate Steiner tree under terminal additions and deletions. We show that we can maintain a -approximate Steiner tree of a general graph in time per terminal addition or removal. Here, denotes the stretch of the metric induced by the graph. For planar graphs we achieve the same running time and the approximation ratio of . Observe that due to the sparsity of real world networks only algorithms with such sublinear complexity could be of some practical importance and could potentially be used to reduce the communication cost of dynamic multicast trees. Our paper aims to be a theoretical proof of concept that from algorithmic complexity perspective such algorithms are indeed possible. However, turning these theoretical ideas into useful algorithms will require much more research. In particular, a natural question here is whether the approximation factor of our algorithms could be considerably improved while keeping the running time sublinear?

Let me note that this might be hard as the approximation factor of for Steiner tree in general graphs comes from using 3-approximate oracles [10], using 2-approximation of the Steiner tree by the MST in the metric closure, and -approximate online MST algorithm. In other words we hit two challenging bounds: in order to improve our approximation factors, one would need either to improve the approximation ratio of the oracles which are believed to be optimal, or devise a framework not based on computing the MST. The second challenge would require to construct simple and fast (e.g., near-linear time) approximation algorithms for Steiner tree that would beat the MST approximation ratio of 2. Constructing such algorithms is yet another challenging open problem.

If you would like to learn more on how it works, you can still attend our talk during the coming STOC in Portland on Monday at 9:00, or have look into the full version of the paper on arXiv.

[1] M. Imase and B. M. Waxman. Dynamic Steiner tree problem. SIAM J. Discrete Math., 4(3):369–384, 1991.

[2] N. Megow, M. Skutella, J. Verschae, and A. Wiese. The power of recourse for online MST and TSP. In ICALP, pages 689–700. 2012.

[3] A. Gu, A. Gupta, and A. Kumar. The power of deferral: maintaining a constant-competitive Steiner tree online. In STOC, pages 525–534, 2013.

[4] A. Gupta and A. Kumar. Online Steiner tree with deletions. In SODA, pages 455–467. SIAM, 2014.

[5] X. Cheng, Y. Li, D.-Z. Du, and H. Ngo. Steiner trees in industry. In D.-Z. Du and P. Pardalos, editors, Handbook of Combinatorial Optimization, pages 193–216. Springer US, 2005.

[6] F. Bauer and A. Varma. ARIES: A rearrangeable inexpensive edge-based on-line Steiner algorithm. IEEE Journal of Selected Areas in Communications, 15:382–397, 1995.

[7] E. Aharoni and R. Cohen. Restricted dynamic steiner trees for scalable multicast in datagram networks. In INFOCOM ’97. Sixteenth Annual Joint Conference of the IEEE Computer and Communications Societies. Driving the Information Revolution., Proceedings IEEE, volume 2, pages 876–883 vol.2, Apr 1997.

[8] S.-P. Hong, H. Lee, and B. H. Park. An efficient multicast routing algorithm for delaysensitive applications with dynamic membership. In INFOCOM ’98. Seventeenth Annual Joint Conference of the IEEE Computer and Communications Societies. Proceedings. IEEE, volume 3, pages 1433–1440 vol.3, Mar 1998.

[9] S. Raghavan, G. Manimaran, C. Siva, and R. Murthy. A rearrangeable algorithm for the construction of delay-constrained dynamic multicast trees. IEEE/ACM Transactions on Networking, 7:514–529, 1999.

[10] M. Thorup and U. Zwick. Approximate distance oracles. J. ACM, 52(1):1–24, 2005.

# Online bipartite matching in offline time

In 1973 Hopcroft and Karp gave a very nice time algorithm computing a maximum matching in unweighted bipartite graphs. This algorithm turned out to be the milestone that is hard to beat. The bipartite maximum matching problem has been studied in many different flavors such as online, approximate, dynamic, randomized or the combination of the above. The HK algorithm was improved for sufficiently dense and sufficiently sparse graphs. Nevertheless, for the general case, despite of the wide interest, little improvement over HK was obtained. This is somewhat intriguing, as no reasonable example certifies that the bound for the running time of HK is in fact tight. The HK algorithm is of offline nature and relies heavily on receiving the whole graph before processing it. On the quest for making some progress on the subject matter we aimed for the dynamic setting. Say the vertices need to be matched as they show up in the graph, so some re-matching is allowed and the maximum matching needs to be maintained at all times. Can one do better than simply finding any augmenting path each time a new vertex appears?

Let us narrow down the dynamic scenario we consider: say only the vertices of one side of the graph come in online, and at the time they show up they reveal all their adjacent edges. This scenario is easily motivated as follows.

There is a set of servers and a set of jobs to be executed on these servers. Every job comes with a list of servers capable of performing the job. Of course it is reasonable to serve as many jobs as possible, hence the maximum job-server matching is highly desired. Having that motivation in mind, an online scenario seems to be the most natural: jobs come in online one at the time, and request to be matched to one of the chosen servers. We care to match the job whenever its possible, so we allow some busy servers to be reallocated.

Now the question is, what is a good way of reallocating the servers, so that the dynamic algorithm can benefit from it? We adopt the following measure: each reallocation involves some reallocating cost. We want to minimize the cost of reallocating the servers.

We associate with each server an attribute called , which states how many times the server has been reallocated in the entire process. The parameter stands for time. We see the entire process of adding jobs as a sequence of turns, in each turn a new job appears with the list of eligible servers. The attribute describes the number of times was reallocated up to turn . These attributes guide us when we search for augmenting paths. We try to avoid servers with high ranks. This should distribute the necessary reallocations more or less evenly among the servers.

In order to follow this approach, a certain greedy strategy comes to mind. When trying to match a new job, choose the augmenting path which minimizes the maximum rank of a server along this path. This strategy has one substantial disadvantage. If any augmenting path that we can choose to match the new job contains a vertex of high rank , then we are allowed to rematch all servers of ranks at most . That is clearly an overhead. We hence define another attribute, , for every job . This attribute says what is the rank of the lowest ranked path from to any unmatched server. When we try to match job , we search for the alternating path along which the tiers of jobs do not increase. We call such a path a tiered path. In other words, a tiered path minimizes the maximal rank on its every suffix. This seems natural: why to re-enter vertices of high rank when we can avoid them.

It turns out that this simple strategy does quite well: the ranks (and hence also the tiers) do not grow above . That means, that each server gets reallocated at most times. This is already interesting. Moreover, if we knew how to efficiently choose the right augmenting paths, the total work would be . We have an algorithm that finds all the augmenting paths in the total time , what matches the offline time of HK.

So let us first take a look on how the bound on the maximum rank is obtained. First of all, we direct the edges of the graph according to the current matching: the matched edges point from servers to jobs, while the unmatched edges point the other way around. Now, directed paths are alternating, so in each turn we need to find a directed path from the new job to a free server and reverse the edges along the path. We first show that the servers of high ranks are far from the unoccupied servers: the directed distance from any server to an unmatched server in turn is at least .

We now look at any set of vertex disjoint directed paths covering all free servers in turn before applying the augmenting path. Note, that there are no outgoing edges from free servers, so the paths end there. The rank of the directed path present in the graph in turn is the maximum rank of a server on it. Let's call the augmenting path applied in turn . We analyze the augmentation process backwards. In turn , before applying , there exists a set of vertex disjoint paths covering free servers, such that:

- every path has its counterpart , where is an injection
- has rank at least as high as , unless 's rank is smaller or equal to one plus the rank of : then the rank of may be one less then the rank of
- there is a path in that is not in the image of and has rank at least the rank of

This observation may be translated as follows. Let us, for every path in , draw a vertical bar of height equal to its rank. Let us now sort the bars in descending order and put them next to each other, as shown in Figure 1 to the left. These bars are the ranks of the paths in turn . When we take a step back to turn , we have another set of bars corresponding to paths from turn , where one additional bar pops out. Moreover, some bars may have decreased by one, but all the bars that decreased are dominated (with respect to height) by the newly added bar. This is shown in Figure 1 to the right. The process ends when we reach turn , and there is bars of height zero.

Now we move to bounding the maximum rank. The maximum rank, say , will appear on some path in some turn . We take a look at set consisting of this single path. There is only one bar of height . In the previous turn, either there is still a bar of the height , or there are two bars of height . Every time the bars decrease, there comes another bar that dominates the decreased bars. Somewhere on the way back to turn there is a set of bars with the sum of heights quadratic in . The bars, however, correspond to vertex disjoint paths, and the heights of the bars are the lower bounds on the lengths of these paths. Hence, there is vertices in the graph and .

The question that remains is whether we are able to efficiently find these paths. The main problem here is that we need augmenting paths where the tiers of jobs along the path do not increase. This is not a good news: the tiers are difficult to maintain upon the reversal of the edges on the entire augmenting path. The idea is to maintain them in a lazy manner. For each job , instead of its actual tier, the algorithm maintains an attribute . Subscript LB stands for lower bound, as we maintain the invariant that . When a new vertex turns up in some turn, is set to . The algorithm repeatedly tries to find (in the directed graph) a tiered (according to the maintained lower bounds for tiers) directed path from to a free server. It executes a search routine from , traversing only the vertices with ranks and 's bounded by . Once a job with is discovered, the upper bound on the ranks and 's of vertices visited next is recursively set to . This goes on until one of the two things happen. It might be that a free server is discovered. Then we found an augmenting path, along which the 's of the vertices are their actual tiers (the path that we found is a witness for that). We reverse the edges along the augmenting path and increase the ranks of the reallocated servers. It might also happen that the search fails. This means, that the algorithm detects a group of vertices whose 's are lower than their actual tiers. The algorithm then rightfully increases the 's associated with these vertices. It continues the search from the point where it failed. The difference is that now it can search further, as it is allowed to visit vertices with higher 's than before. The general idea is that whenever a vertex is visited by the algorithm, either its or its rank is increased. Unfortunately upon every such visit the algorithm may touch all the edges adjacent to the visited vertex. These edges, however, will be touched in total times each. The total time amounts to .

# FPT algorithms and syphilis

Long long time ago, ed actually in 1943, US Army was recruiting a lot of soldiers. Each of the recruits had to be subject of some medical examination, and in particular they were tested against syphilis. However, performing a single test was quite expensive. Then they came up with the following idea. Pick blood samples from a group of soldiers, mix them into a one big sample and perform the test on it. If the test is positive, there is at least one infected soldier in the group. But if it is negative, we know that *all* of the soldiers in the group are healthy and we just saved a lot of tests. It becomes then an interesting problem to devise a method which uses this observation to find the exact group of infected recruits among all the candidates with some nice bound on the number of tests. Without any additional assumptions there is not much you can do (exercise: do you see why?) but in this case we expect that the number of infected candidates is quite small. Then in fact you can save a lot and this story gave rise to the whole area called **group testing**.

Group testing is a rich field and includes a variety of models. Let us focus on the following one. We are given a universe and we want to find a hidden subset of . We can aquire information only by asking queries to the intersection oracle, i.e., for a given subset , answers true if and only if has a nonempty intersection with . Moreover, we can decide which set we query based on previous answers. The goal is to use few queries. There are many algorithms for this problem, but I'm going to describe you my favourite one, called the bisecting algorithm. It dates back to early seventies and is due to Hwang, one of the fathers of combinatorial group testing. As you may expect from the name, it is a generalization of binary search. A simple observation is that once answers false, we can safely discard and otherwise we know that contains at least one element of . So assume that in the algorithm we use a oracle, implemented just as . The algorithm works as in the animation below (choose FitPage in the zoom box and keep clicking the arrow down) :

So, basically, we have a partition of a universe (initially equal ) with the property that every set in the partition contains at least one element of . We examine sets of the partition one by one. Each set is divided into two halves and we query whether we can discard one of them. At some point we query a singleton and then we either discard it or find an element of . I hope it is clear now, but let me paste a pseudocode as well. How many queries do we perform? Let and . Call a query positive if the answer is Yes, negative otherwise. For a negative query we know that there is . Assign this query to . Note that for every there are queried sets assigned to it, because if we consider the queries in the order of asking them, every set is roughly twice smaller than the previous one. So there are negative queries. Every set from a positive query is a half of a set from a (different!) negative query, so the total number of positive queries is bounded by the total number of negative ones. Hence we have queries in total. A slightly more careful analysis (see Lemma 2.1 here) gives . Cool, isn't it? Especially given that we hopefully do not expect a large fraction of infected soldiers...

Great, but **is there a connection of all of that with**** the FPT algorithms from the title**? Yes, there is one. Consider for example the k-PATH problem: given a graph and a number we want to *find* a path of length . The corresponding decision problem is NP-complete, as a generalization of Hamiltonian Path. However, it turns out that when is small, you can solve it pretty fast. Perhaps you know the famous Color Coding algorithm by Alon, Yuster and Zwick which solves it in . However, one can do better: Björklund, Husfeldt, Kaski and Koivisto presented a -time Monte-Carlo algorithm! The only catch is that it *only solves the decision problem*. Indeed, it uses the Schwartz-Zippel lemma and when it answers YES, there is no way to trace back the path from the computation.

Now, let the universe be the edge set of our graph. We want to find one of (possibly many) -subsets of corresponding to -edge paths in our graph and the Björklund et al's algorithm is an *inclusion* oracle, which tells you whether a given set of edges contains one of these subsets. So this is not exactly the same problem as before, but sounds pretty similar... Indeed, again we can implement the oracle, i.e., . So it seems we can use the bisecting algorithm to find a -path with only queries to the decision algorithm! Correct?

Well, not exactly. The problem is the oracle is a Monte Carlo algorithm, more precisely it reports false negatives with probability at most, say, 1/4. Together with Andreas Björklund and Petteri Kaski we showed that a surprisingly simple patch to the bisecting algortihm works pretty nice in the randomized setting. The patch is as follows. Once the bisecting algorithm finishes in the randomized setting, we have a *superset* of a solution. Then, as long as we have more than candidate elements, we pick one by one, in a FIFO manner, and check whether we can discard this single element. We show that the expected number of queries is . (Actually, we conjecture it is optimal, i.e., you have to loose a bit compared to the slightly better in the deterministic setting.) As a consequence, we get a pretty fast *implementation* of finding -paths. For example, a (unique) 14-vertex path is found in a 1000-vertex graph well below one minute on a standard PC. Not bad for an NP-complete problem, I would say. Let me add that the Schwartz-Zippel approach is used in a number of FPT algorithms and in many cases the corresponding search problem can be cast in the inclusion oracle model mentioned above. Examples include k-packing, Steiner cycle, rural postman, graph motif and more.

If you want to learn more, see the paper or slides from my recent ESA talk!

# Efficiency of Random Priority

Matchings are one of the most basic primitives used in the area of mechanism design. Whenever we need to assign items to agents we view it as a matching problem. Of course, physician plenty of variations differing in constraints and objectives can be considered, price but let us look at the simplest variant possible. We need to assign students to dorms. Students have preferences over dorms. We, visit this site the administration, would like to find an allocation that would meet students' preferences as much as possible. We cannot use money in deploying the mechanism. This problem have been considered many times in the literature, but in a setting where preferences of student are given by an ordering over the set of dorms. In this setting it was shown that there exists only one truthful, non-bossy and neutral mechanism. The unique mechanism is called Serial Dictatorship and it works as follows. First, agents are sorted in a fixed order, and then the first agent chooses his favorite item, the next agent chooses his favorite item among remaining items, and so on. Moreover, its randomized variant called Random Serial Dictatorship (RSD), which scans according to a random order, possesses another nice properties of being symmetric and ex post efficient, i.e., it never outputs Pareto dominated outcomes. This mechanism is more often called Random Priority, and hence the title of this entry.

However, one can imagine a setting where the preferences of an agent are not given by an ordering of items, but rather where we are given values telling how much agent values item . In this model we can quantify social welfare of an assignment that a mechanism finds. Here, welfare of an assignment is just the sum . Together with Piotr Sankowski and Qiang Zhang we decided to investigate the problem of comparing the social welfare obtained by RSD with the optimum offline welfare. By optimum offline welfare we mean the maximum weighted matching in the underlying graph. We assume that when the RSD proposes an agent to make a his choice, then he will pick an item he values the most. We also assume that an agent resolves ties randomly. At first sight, it might seem like obtaining any meaningful result on approximation factor of RSD is not possible. Just look at the example in the Figure.

For items each agent has value 0, that's why these edges are not in the Figure. The optimal social welfare is obviously 1. However, the first agent approached by RSD will always pick item , and therefore the social welfare of RSD is . To overcome this problem, we asked two questions. First, what if valuations of agents are always either 0 and 1? Here the hard example does not apply anymore, if assumed that ties are resolved randomly. Second, what if the optimal social welfare is big compared to ? One can see, that in an extreme case with the RSD finds welfare of value at least (an inclusion maximal matching), so it's not bad either.

**0/1 preferences**

In case the preferences are 0 and 1, we can look only at the 1-edges in the underlying graph. Then we are given an unweighted graph and we just want to maximize the size of constructed matching. We stress here, that the random tie-breaking rule is crucial here. That is, we require that when RSD asks an agent that has 0 value for all remaining items, then this agent picks one of the items at random. Without this assumption we can see that the hard example from the figure still works --- suppose each agents value all items 0, but each of them always chooses .

In this model, RSD is a -approximation, and below we show why. Instead of clunky ``agent has value 1 for an item'', we shall say shortly ``agent 1-values an item''. Consider step of the algorithm. Some agents and items are removed from the instance, so let be what remains from optimal solution after steps of RSD. Also, let be the partial matching constructed by RSD after steps, and be its welfare. It can happen that at time , an agent does not 1-value any of remaining items, even though he could have 1-valued some of the items initially. Thus let be the number of agents who 0-value all remaining items. Let be the agent who is at step chosen by RSD to pick an item. With probability agent 1-values at least one item. If so, then the welfare of RSD increases by 1, i.e., Hence [mathbb{E}left[

uleft(RSD^{t+1}

ight)

ight]=mathbb{E}left[

uleft(RSD^{t}

ight)

ight]+1-frac{mathbb{E}left[z^{t}

ight]}{n-t}.] What is the expected number of edges we remove from ? That is, what is the expected loss ? Again, with probability agent picks an item he values 1. Both agent and item may belong to , in which case loses two edges. Otherwise loses one edge. Now suppose that agent 0-values all remaining items, which happens with probability . If is such an agent, then he picks an item at random from all remaining items, so with probability agent picks an item that belongs to . If so, then loses 1, and otherwise, does not lose anything. We have , so , and hence the expected decrease is: [egin{eqnarray*}&&mathbb{E}left[

uleft(OPT^{t}

ight)-

uleft(OPT^{t+1}

ight)

ight] \ leq &&mathbb{E}left[ 2cdotleft(1-frac{z^{t}}{n-t}

ight)+frac{z^{t}}{n-t}cdotfrac{

uleft(OPT^{t}

ight)}{n-t}

ight] \ leq &&mathbb{E}left[ 2cdotleft(1-frac{z^{t}}{n-t}

ight)+frac{z^{t}}{n-t}cdot left(1-frac{z^{t}}{n-t}

ight)

ight] \ leq&&3cdotleft(1-frac{mathbb{E}left[z^{t}

ight]}{n-t}

ight). end{eqnarray*}] Therefore, [egin{align*}mathbb{E}left[

uleft(OPT^{t}

ight)-

uleft(OPT^{t+1}

ight)

ight] &leq 3cdotleft(1-frac{mathbb{E}left[z^{t}

ight]}{n-t}

ight) \ &=3cdotmathbb{E}left[

uleft(RSD^{t+1}

ight)-

uleft(RSD^{t}

ight)

ight],end{align*}] and by summing for from to we conclude that [egin{align*}

uleft(OPT

ight)&=mathbb{E}left[

uleft(OPT^{0}

ight)-

uleft(OPT^{n}

ight)

ight]\ &leq3cdotmathbb{E}left[

uleft(RSD^{n}

ight)-

uleft(RSD^{0}

ight)

ight]=3cdot mathbb{E}left[

uleft(RSD

ight)

ight].end{align*}]

**Connection to online bipartite matching**

As we can see, in the analysis the main problem for RSD are agents who have value 0 for remaining items. If we could assume, that such an agent would reveal the fact that he 0-values remaining items, then we could discard this agent, and the above analysis would give a -approximation. But in this model, we could actually implement a mechanism based on the RANKING algorithm of Karp, Vazirani, Vazirani, and this would give us approximation of . In fact, it's also possible to use the algorithm of Mahdian and Yan (2013) and this would give a factor of .

**Big OPT**

Now let us go back to the model with arbitrary real valuations from interval . Here we want to obtain approximation factor that depends on --- for the ratio should be around , while for it should be constant. This suggests that we should aim in approximation factor of . Let us first show an upper-bound that cannot be achieved by any mechanism. Take any integer , and copy times the instance from the Figure. Let agents 0-value items from different chunks, so that social welfare of any mechanism is the sum of welfares in all chunks. On any chunk no mechanism can get outcome better than , hence no mechanism cannot do better than on the whole instance. Here , and the number of agents is this time. Therefore, asymptotic upper-bound on RSD's welfare is , where is the number of agents. But what is quite interesting, we can prove that RSD is only fraction away from this upper-bound. That is, we show that expected outcome of RSD is at least . However, this we shall not prove here. If you are interested from where this shapely constant of comes, then please have a look at our arXiv report.

**SAGT'14**

It turns out that this natural problem at the same time was also investigated independently by Aris Filos-Ratsikas, Søren Kristoffer Stiil Frederiksen, Jie Zhang. They obtained similar results for the general valuations. Both their and our papers are accepted to SAGT'14, and we will have a joint presentation of the results. So if you are going to the symposium, then please give us a pleasure of attending our talk.

# Is it easier for Europeans to get to FOCS than to STOC?

I have recently realized that I have published 9 papers at FOCS and only 1 paper at STOC. I started wondering why this happened. I certainly have been submitting more papers to FOCS than to STOC. The ratio is currently 14 to 6. However, approved this alone does not explain the numbers of accepted papers. My acceptance rate for FOCS is way higher than for STOC - 71% vs 17%. These numbers started looking that extreme after two of my papers have been accepted to this year's FOCS:

*Network Sparsification for Steiner Problems on Planar and Bounded-Genus Graphs*, by Marcin Pilipczuk, Micha? Pilipczuk, Piotr Sankowski and Erik Jan van Leeuwen*Online bipartite matching in offline time*, by Bartlomiej Bosek, Dariusz Leniowski, Piotr Sankowski and Anna Zych

All this is due to the fact that I work in an "European way", i.e., I keep on doing most of my scientific work during winter and spring. Summers are for me much less work intensive. For example, when I stayed in Italy the department was even closed during August, so even if one wanted to come to work it was impossible. Poland is not that extreme, but much less things happen during summer, e.g., we do not have regular seminars.

Altogether even if I have some idea during summer I almost never manage to write it down well enough till the STOC deadline. Even if I do submit something to STOC then it usually gets rejected due to bad presentation. This considerably decreases my success rate at STOC. I wonder whether this is more universal and indeed there are more papers authored by Europeans in FOCS than in STOC, i.e., FOCS is easier for Europeans.

# Our t-shirts

The shortest path problem is one of the central research problem in the algorithmic research. The main setup for this problem is to find distances from given start vertex to all other nodes in the graph. Probably, this site the most important results here are Dijkstra and Belmann-Ford algorithms -- both from around 1960. Dijkstra considered directed graphs with non-negative weight edges. His algorithm can be implemented to run in *O*(*m*+*n* log *n*) time using Fibonacci heaps. On the other hand, about it Belman-Ford solved the directed problem with negative weights in *O*(*nm*) time. You might note that for non-negative weights the shortest paths problem in undirected graph can be solved via reduction to directed case, so Dijkstra is applicable here as well. Although there exists a faster linear time solution for undirected graph with integral weights that is due to Thorup [1]. Similarly, for the case of directed graphs with negative weights there has been some progress. First, in 80s two scaling algorithms working in [2] and [3] have been given. In these algorithms one assumes that edge weights are integral with absolute value bounded by *W*. Second, in 2005 two algebraic algorithms working in time have been presented [4,5], where is matrix multiplication exponent. There is even more work in between these results that I did not mention, and much more papers studying all pairs shortest paths, or special cases like planar graphs. However, we have not mentioned the undirected shortest path problem on graphs with negative weight edges yet... Is this problem actually solvable in polynomial time? Yet it is, this has been shown by Edmonds in '67 via a reduction to matchings [6]. These notes are probably lost... maybe not lost but probably hard to access. Anyway the reduction is given in Chapter 12.7 of [7]. Let us recall it We will essentially show that in order to find the distance from fixed source *s* to fixed sink *t* one needs to solve minimum weight perfect matching problem once.

Let *G*=(*V*,*E*) be an undirected graph, let be the edge weight function and let be the set of edges with negative weights. We will define a graph that models paths in *G* by almost perfect matchings. We define the *split graph* with the weight function in the following way

An undirected graph *G* and its graph are shown on the figure below.

In zigzag edges weigh -1, dashed edges weigh 1 and the remaining edges weigh 0. Vertices corresponding to negative edges of *G* are white squares. The far right shows a matching of weight -2, which corresponds to a shortest path between *a* and *c*. Note how a length-two path in *G*, say *a*,*b*,*c* with *w*(*ab*)?0>*w*(*bc*) and *e*=*bc*, corresponds to

a matching in such as , having the same total weight.

An important property is that we can assume . This follows since we can assume , as otherwise the set of negative edges contains a cycle.

Let us consider minimum weight perfect matchings in , then we can observe the following.

**Lemma 1.**

*Let , let M be the minimum weight perfect matching, and let be the minimum weight almost perfect matching in that does not match . If G does not contain negative weight cycles then and the shortest path weight from u to v in G is equal to .*

Hence, in order to solve the same problem as Belman and Ford did, i.e., to compute the distances from given source to all other nodes we need to run some matching algorithm *O*(*n*) times. This does not seem to be right. Even using fast implementation of Edmonds weighted matching algorithm [8] one needs time, whereas Belman-Ford algorithm works just in *O*(*nm*) time. There seem to be something lost here, or at least overlooked through the years. Searching through the literature one can find partial answers that shed some light on the structure of such shortest paths. Sebö has characterized the structure of single-source shortest paths in undirected graphs, first for graphs with ±1 edge weights [9] and then extending to general weights by reduction [10]. Equation (4.2) of [9] (for ±1-weights, plus its version achieved by reduction for arbitrary weights) characterizes the shortest paths from a fixed source in terms of how they enter and leave "level sets" determined by the distance function. However, this is just a partial answer as it does not show how the shortest path "tree" looks like, or does not give an efficient way to compute it. We write "tree", because one might observe that the shortest paths do not necessary form a tree -- as shown on the figure below.

So how do shortest paths look like? Is there some notion of shortest path tree here? If yes then is this shortest path tree of *O*(*n*) size? In our recent paper with Hal Gabow, that is available on arXiv, we give answers to these question. For undirected shortest paths we get a somewhat simple definition of a generalized shortest-path tree -- see Section 6.1 of our paper. (It seems to us that such a definition may have been overlooked due to reliance on reductions.) The generalized shortest-path tree is a combination of the standard shortest-path tree and the matching blossom tree. This is not so astonishing if you recall the above reduction to matchings in general graphs. Examining the blossom structure of the resulting graph enables us to define our generalized shortest-path tree that, like the standard shortest-path tree for directed graphs, specifies a shortest path to every vertex from a chosen source. We give a complete derivation of the existence of this shortest-path structure, as well as an algebraic algorithm to construct it in time . We also construct the structure with combinatoric algorithms, in time or . Hence, this settles the problem, as these bounds are all within logarithmic factors of the best-known bounds for constructing the directed shortest-path tree with negative weights.

[1] M. Thorup, Undirected single-source shortest paths with positive integer weights in linear time, JACM, 46(3):362--394, 1999.

[2] H. N. Gabow and R. E. Tarjan, Faster scaling algorithms for network problems, SIAM Journal on Computing, 18(5):1013--1036, 1989.

[3] A. V. Goldberg, Scaling algorithms for the shortest paths problem, SODA '93.

[4] R. Yuster and U. Zwick, Answering distance queries in directed graphs using fast matrix multiplication, FOCS'05.

[5] P. Sankowski, Shortest Paths in Matrix Multiplication Time, ESA'05.

[6] J. Edmonds, An introduction to matching. Mimeographed notes, Engineering Summer Conference, U. Michigan, Ann Arbor, MI, 1967.

[7] R. K. Ahuja, T. L. Magnanti and J.B. Orlin, Network Flows: Theory, Algorithms, and Applications, Prentice Hall, 1993.

[8] H. N. Gabow, Data Structures for Weighted Matching and Nearest Common Ancestors with Linking, SODA'90.

[9] A. Sebö, Undirected distances and the postman-structure of graphs, J. Combin. Theory Ser. B, 49(1):10--39, 1990.

[10] A. Sebö, Potentials in Undirected Graphs and Planar Multiflows, SIAM J. Comput., 26(2):582--603, 1997.

We have recently created two algorithmic t-shirts for our group. One can order them here http://corner.cupsell.pl/, shop or let us know if you are interested to have one. We will be ordering a bulk of them soon. The first graphics relates to The Wonder Twins, find whereas the second one is more obvious.

## 1st ACBD Workshop and IGAFIT meeting

### Gallery

*This gallery contains 21 photos.*

Back in 2012, this site when I was a post-doc in Lugano, Switzerland, I was working with Fabrizio Grandoni and Monaldo Mastrolili on a pricing problem we called Hypermatching Assignment Problem. This problem is at the same time a generalization … Continue reading

# Local search for k-Set Packing

Back in 2012, price when I was a post-doc in Lugano, online Switzerland, adiposity I was working with Fabrizio Grandoni and Monaldo Mastrolili on a pricing problem we called Hypermatching Assignment Problem. This problem is at the same time a generalization of the Generalized Assignment Problem and of the *k*-Set Packing problem, which brought my attention to the approximation status of the latter, being is the subject of this post.

*k*-Set Packing is a basic combinatorial optimization problem, where given a universe *U* and a family of its subsets *F*, we are to find a maximum subfamily of pairwise disjoint subsets of *F*. A special case of *3*-Set Packing is the *3*-Dimensional Matching problem. A good argument showing that those two problems are indeed classic is the fact that both belong to the Karp's list of 21 NP-hard problems.

A local search routine tries to locally modify a current solution in order to get a better one. For the *k*-Set Packing by *p*-local search, we denote an algorithm, which starts with an empty set *A*, and tries to improve it by adding a set *A_0* of at most *p* new sets, such that the number of sets we need to remove in order to maintain a feasible solution is strictly smaller than the number of sets we have added. Having a local search maximum, our hope is to prove that an optimum solution is not much better.

It is easy to see, that a *1*-local search maximum gives an inclusionwise maximum subfamily of F, which in turn implies an approximation ratio of *k*. It. is not hard to show, that a *2*-local search maximum yields a *(k+1)/2* approximation ratio. In 1989 Hurkens and Schrijver [SIDMA'89] have shown, that with growing values of *p*, a *p*-local search maximum gives *(k+eps_p)/2* approximation, where *eps_p*** **is a constant depending on *p* converging to 0. Up to now this was the best known polynomial time approximation algorithm for both *k*-Set Packing and *3*-Dimensional Matching.

Later in [SODA'95] Halldorsson proved that when we consider logarithmic values of *p*, the approximation ratio is upper bounded by *(k+2)/3*, which was slightly improved in our Hypergraph Assignment Problem paper downto *(k+1+eps)/3*, showing that in quasipolynomial time one can break the *1.5*-approximation ratio for *3*-Dimensional Matching. A natural question is the following. Can we implement the *O(log n)**-*local search in polynomial time? This brings us to the area of fixed parameter tractability, where we are aiming at a 2^O(r) poly(|F|) time algorithms. Unfortunately we have shown that the parameterized local search is W[1]-hard, even in the more relaxed *permissive *variant, which means that f(r)poly(|F|) time algorithm is unlikely to exist, no matter how fast growing the function f() is.

Therefore we have to modify our strategy. In our second take we try the following. First, we inspect the existing analyses of approximation ratios upper bounds to see what is the exact set of swaps, which our current solution needs to be impossible to improve with, in order for the proof to go through. Next, we want to show, that for this particular set of swaps we can implement the local search algorithm effectively.

In the analysis of Halldorsson, a notion of a conflict graph is used. Imagine a bipartite graph with sets of our current solution *A* on one side, sets of *FA *on the other, where a set of *A* and a set of *FA* are connected by an edge if they share a common element.

Note that an edge indicates that it is impossible to have both sets at the same time in a solution. The main part of the analysis of Halldorsson is showing that if *(k+2)/3|A| < |OPT|,* then there exists a subset *X* of *FA* of size *O(log n)*, such that *|N(X)| < |X|* in the conflict graph, that is the number of sets that we need to remove after adding sets of *X* is strictly smaller than the size of *X* itself. However, when inspected more closely the set *X* has some structure, that is *G[N[X]]* is a subdivision of one of the following graphs:

This means that in our local search algorithm we do not have to look for all improving sets *X* of logarithmic size, but it is enough to consider sets *X*, such that *G[N[X]] *is of constant pathwidth! In this way by using the color coding technique of Alon, Yuster and Zwick [JACM'95] we obtain a polynomial time *(k+2)/3* approximation algorithm. Unfortunatelly this is not yet enough to break the 1.5 approximation ratio for *3*-Dimensional Matching, as the existing upper bound of *(k+1+eps)/3* in fact uses improving sets of unbounded pathwidth. This is the main technical hurdle, overcoming which required proving lemmas relating pathwidth, average degree and girth of a graph. Finally, we have obtained a *(k+1+eps)/3* polynomial time approximation algorithm for *k*-Set Packing, implying a *1.34*-approximation for *3*-Dimensional Matching.

The described results were obtained by Maxim Sviridenko & Justin Ward, published at ICALP'13, and by myself, to appear in FOCS'13 and available on arxiv. Since the papers contain significant intersection of ideas, we decided to prepare a common journal version. Personally I am very happy about the described result, because it utilizes techniques from the parameterized complexity in a nontrivial way, to obtain an improvement in a over 20 years old approximation ratio of a basic problem.

# Two TCS memes.

The first meme is by Krzysztof Onak, viagra buy who was visiting us few weeks ago.

The second one reveals the fundamental truth about Christmas - a follow up to our last year's Christmas meme.